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Battle System Guide

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Turn Actions in Pokemon TCG Pocket

Battle System Guide

  1. Draw a Card
    Start your turn by drawing a card from your deck. Unlike the traditional TCG, the player going first in Pokemon TCG Pocket does not draw a card.

  2. Attach an Energy
    The Energy Zone provides basic energy automatically based on your active Pokemon’s attack requirements, simplifying the energy attachment process and eliminating traditional Energy cards.

  3. Evolve a Pokemon
    Just like in the standard game, you can evolve Pokemon on your bench or active spot. However, you cannot evolve a Pokemon during the same turn it was played or on the first turn.

  4. Play a Basic Pokemon to the Bench
    Add Basic Pokemon to your bench at any time, provided there’s space. In Pokemon TCG Pocket, benches are limited to three slots, adding a strategic element.

  5. Use Pokemon Abilities
    Activate Pokemon abilities to gain powerful effects that can influence the game, offering tactical advantages.

  6. Play Trainer Cards
    Use Trainer cards to enhance your strategy. Supporter and Stadium cards are limited to one per turn, while Item cards can be played without restrictions.

  7. Retreat a Pokemon
    Swap your active Pokemon with a benched one by paying the retreat cost.

  8. Attack
    End your turn by attacking your opponent’s Pokemon. Ensure your Pokemon has enough energy to execute the move.


How to Win in Pokemon TCG Pocket

This Battle System Guide highlights a key difference: victory is achieved by earning 3 points instead of using Prize Cards.

  • Basic Pokemon: Worth 1 point.
  • ex Pokemon: Worth 2 points when knocked out.

Additional Game Mechanics

  1. 20-Card Decks: Smaller decks with no Energy cards streamline gameplay.
  2. Energy Zone: Automatically generates energy for attacks but does not accumulate.
  3. Limited Bench: Only three slots are available, increasing strategic choices.
  4. No Deck Searching: Random card draws replace traditional deck searches.

Battle Rules Overview

  • No Deck Out Loss: Games continue even if a deck runs out.
  • Time Limit: Matches are capped at 20 minutes per player. The highest score at the end wins, or the game ends in a draw if scores are tied.

Pokemon TCG Pocket vs Traditional TCG

ElementTCG PocketTraditional TCG
Deck Size20 Cards60 Cards
EnergyEnergy ZoneEnergy Cards
First Turn DrawNo drawDraw allowed
Bench Size3 Pokemon5 Pokemon
Victory Points3 PointsPrize Cards

Pokemon TCG Pocket simplifies traditional mechanics for faster-paced matches while retaining strategic depth. This Battle System Guide showcases the core differences, helping players adapt and excel in this exciting, streamlined format.

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